- 2 for 2 discard
- punishes opponent for discarding land
I really really like Gerrard’s Verdict. Discard is like land destruction, in that in a deck, it’s greater than the sum of it’s parts. It’s not uncommon to get a deck with some combination of Hymn to Tourach, Mind Twist, Gerrard’s Verdict, Duress, Liliana’s Specter, Thoughtseize and Hypnotic Specter, which can keep an opponent with little to no hand from turn 4 onwards. Against most control decks, this is practically an armageddon, and actually gets better if followed by an armageddon.
I feel this critical mass of discard is important for black based aggro, since it either loses the efficiency of white’s one and two drops, or the land destruction of red, and so BX aggro needs something to help it ; I think this is actually a reason why black aggro fails in larger cubes. The amount of cubeable discard drops off fairly early, and if you want to keep the same density as me at 500, you need to start running cards like Wrench Mind, Inquisition of Kozilek, and Despise, which aren’t good enough on a raw power scale for most cubes.
I think Gerrard’s Verdict is level with Mortify and Desolation Angel in terms of power level. They all do different things at different times in the game, but I’d consider them to be very similar in power level, and cubeability.